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Issues list

UI Texture Atlas Slice example looks broken on web C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16967 opened Dec 25, 2024 by TheNeikos
Bevy picking DragDrop's Hit position is confusing. C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16965 opened Dec 25, 2024 by Aqaao
wgpu validation error when using Readback for images with more than one layer A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16963 opened Dec 24, 2024 by EmbersArc
Float literal is Nan A-Math Fundamental domain-agnostic mathematical operations C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16962 opened Dec 24, 2024 by patrulhasirius
mixed lighting example breaks with Res<InputFocus> C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16961 opened Dec 24, 2024 by ChristopherBiscardi 0.16
ERROR wgpu::backend::wgpu_core: Handling wgpu errors as fatal by default A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16960 opened Dec 24, 2024 by webdev3614
Example 3d/pbr.rs panics C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16959 opened Dec 24, 2024 by mdickopp
AsBindGroup derive macro should link to the AsBindGroup trait documentation A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16955 opened Dec 24, 2024 by Lege19
Systems with parallelizable mutable access to multiple worlds. A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16933 opened Dec 22, 2024 by ElliottjPierce
Bevy Panics when trying to load a single mesh from gltf file containing armature A-glTF Related to the glTF 3D scene/model format C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16929 opened Dec 22, 2024 by PatrickChodowski
Replace workaround with proper monitor handle partialeq A-Windowing Platform-agnostic interface layer to run your app in D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16928 opened Dec 22, 2024 by BenjaminBrienen
Add a way to globally disable the required components feature A-ECS Entities, components, systems, and events X-Controversial There is active debate or serious implications around merging this PR
#16924 opened Dec 22, 2024 by Bcompartment
Truly Read-only Queries A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16923 opened Dec 21, 2024 by ElliottjPierce
make register_component_hooks method for App A-App Bevy apps and plugins C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16921 opened Dec 21, 2024 by PhaestusFox
Artifact in sprite rendering A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16918 opened Dec 20, 2024 by sofia-m-a
Make Transforms optional for Mesh3d, PointLight, Spotlight A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16914 opened Dec 20, 2024 by HackerFoo
Consider renaming NodeImageMode to ImageNodeMode A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16909 opened Dec 20, 2024 by mgi388
Duration is reflected as Opaque instead of Struct A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Domain-Expert Requires deep knowledge in a given domain S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16908 opened Dec 20, 2024 by jwright159
Fix MSAA on some mobile devices like Quest 2 and Quest 3 A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times O-Android Specific to the Android mobile operating system S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16907 opened Dec 20, 2024 by MalekiRe
Display::None propagation bug A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16904 opened Dec 19, 2024 by ickshonpe
Consider changing the default picking behavior of sprites to be non-pickable by default A-Picking Pointing at and selecting objects of all sorts C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16903 opened Dec 19, 2024 by coreh
bevy_sprite picking backend does not honor render layers A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16902 opened Dec 19, 2024 by coreh
Uncouple glyph storage from text processing A-Text Rendering and layout for characters C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16901 opened Dec 19, 2024 by djeedai
Fails to run on FreeBSD: ERROR bevy_gilrs: Failed to start Gilrs. Gilrs does not support current platform. C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16899 opened Dec 19, 2024 by yurivict
Materials not displaying correctly in wireframe example A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this!
#16896 opened Dec 19, 2024 by rparrett 0.16
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