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UI Texture Atlas Slice example looks broken on web
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#16967
opened Dec 25, 2024 by
TheNeikos
Bevy picking DragDrop's Hit position is confusing.
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#16965
opened Dec 25, 2024 by
Aqaao
wgpu validation error when using Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Readback
for images with more than one layer
A-Rendering
#16963
opened Dec 24, 2024 by
EmbersArc
Float literal is Nan
A-Math
Fundamental domain-agnostic mathematical operations
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16962
opened Dec 24, 2024 by
patrulhasirius
mixed lighting example breaks with Res<InputFocus>
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
ERROR wgpu::backend::wgpu_core: Handling wgpu errors as fatal by default
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16960
opened Dec 24, 2024 by
webdev3614
Example An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
3d/pbr.rs
panics
C-Bug
#16959
opened Dec 24, 2024 by
mdickopp
AsBindGroup derive macro should link to the AsBindGroup trait documentation
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16955
opened Dec 24, 2024 by
Lege19
Systems with parallelizable mutable access to multiple worlds.
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#16933
opened Dec 22, 2024 by
ElliottjPierce
Bevy Panics when trying to load a single mesh from gltf file containing armature
A-glTF
Related to the glTF 3D scene/model format
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16929
opened Dec 22, 2024 by
PatrickChodowski
Replace workaround with proper monitor handle partialeq
A-Windowing
Platform-agnostic interface layer to run your app in
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16928
opened Dec 22, 2024 by
BenjaminBrienen
Add a way to globally disable the required components feature
A-ECS
Entities, components, systems, and events
X-Controversial
There is active debate or serious implications around merging this PR
#16924
opened Dec 22, 2024 by
Bcompartment
Truly Read-only Queries
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#16923
opened Dec 21, 2024 by
ElliottjPierce
make register_component_hooks method for App
A-App
Bevy apps and plugins
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16921
opened Dec 21, 2024 by
PhaestusFox
Artifact in sprite rendering
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16918
opened Dec 20, 2024 by
sofia-m-a
Make Transforms optional for Mesh3d, PointLight, Spotlight
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#16914
opened Dec 20, 2024 by
HackerFoo
Consider renaming Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
NodeImageMode
to ImageNodeMode
A-UI
#16909
opened Dec 20, 2024 by
mgi388
Duration is reflected as Opaque instead of Struct
A-Reflection
Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Domain-Expert
Requires deep knowledge in a given domain
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#16908
opened Dec 20, 2024 by
jwright159
Fix MSAA on some mobile devices like Quest 2 and Quest 3
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
O-Android
Specific to the Android mobile operating system
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16907
opened Dec 20, 2024 by
MalekiRe
Display::None
propagation bug
A-UI
#16904
opened Dec 19, 2024 by
ickshonpe
Consider changing the default picking behavior of sprites to be non-pickable by default
A-Picking
Pointing at and selecting objects of all sorts
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16903
opened Dec 19, 2024 by
coreh
bevy_sprite
picking backend does not honor render layers
A-Picking
#16902
opened Dec 19, 2024 by
coreh
Uncouple glyph storage from text processing
A-Text
Rendering and layout for characters
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#16901
opened Dec 19, 2024 by
djeedai
Fails to run on FreeBSD: ERROR bevy_gilrs: Failed to start Gilrs. Gilrs does not support current platform.
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#16899
opened Dec 19, 2024 by
yurivict
Materials not displaying correctly in Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
wireframe
example
A-Rendering
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