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Pull requests list

Fix non-meshlet shaders for non-bindless mode A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this!
#16966 opened Dec 25, 2024 by mockersf Loading…
Move the stage that acquires a new texture from the swap chain as late as possible in the rendering pipeline. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16964 opened Dec 25, 2024 by pcwalton Loading…
Fix path checking for FileWatcher for virtual workspace projects A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16958 opened Dec 24, 2024 by super-saturn Loading…
Move futures.rs, ConditionalSend and BoxedFuture types to bevy_tasks A-Tasks Tools for parallel and async work C-Code-Quality A section of code that is hard to understand or change S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#16951 opened Dec 24, 2024 by mnmaita Loading… 0.16
METIS-based meshlet generation A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16947 opened Dec 23, 2024 by JMS55 Loading…
show these 'fully qualified paths' for bevy_remote's rpc A-Networking Sending data between clients, servers and machines C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16944 opened Dec 23, 2024 by alphastrata Loading…
Key render phases off the main world view entity, not the render world view entity. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16942 opened Dec 23, 2024 by pcwalton Loading…
Add BRP method to mutate a component A-Dev-Tools Tools used to debug Bevy applications. C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16940 opened Dec 23, 2024 by purplg Draft
Experiment to mitigate StorageId union access patterns A-ECS Entities, components, systems, and events D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16939 opened Dec 22, 2024 by omaskery Loading…
Refactor non-core Curve methods into extension traits A-Math Fundamental domain-agnostic mathematical operations C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16930 opened Dec 22, 2024 by mweatherley Loading…
#[no_panic] math A-Math Fundamental domain-agnostic mathematical operations D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16925 opened Dec 22, 2024 by BenjaminBrienen Loading…
Refactor batch_and_prepare_binned_render_phase in preparation for bin retention. A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16922 opened Dec 21, 2024 by pcwalton Loading…
Add a custom render phase example A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation C-Examples An addition or correction to our examples
#16916 opened Dec 20, 2024 by IceSentry Draft
many_components stress test improvements A-ECS Entities, components, systems, and events C-Benchmarks Stress tests and benchmarks used to measure how fast things are D-Straightforward Simple bug fixes and API improvements, docs, test and examples D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16913 opened Dec 20, 2024 by hymm Loading…
Unrequire ComputedNode A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16906 opened Dec 19, 2024 by ickshonpe Loading… 0.16
Introduce two-level bins for multidrawable meshes. A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times S-Blocked This cannot move forward until something else changes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16898 opened Dec 19, 2024 by pcwalton Loading… 0.16
Add Text2d picking backend A-Picking Pointing at and selecting objects of all sorts A-Text Rendering and layout for characters D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#16886 opened Dec 18, 2024 by coreh Loading…
Stop using ArchetypeComponentId in the executor A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#16885 opened Dec 18, 2024 by chescock Loading… 0.16
BRP registry JSON schema endpoint A-Dev-Tools Tools used to debug Bevy applications. A-Editor Graphical tools to make Bevy games C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16882 opened Dec 18, 2024 by Leinnan Loading… 0.16
Update linux dependency documentation for NixOS (and nix) C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-Linux Specific to the Linux desktop operating system S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16881 opened Dec 18, 2024 by to-bak Loading…
Retain RenderMaterialInstances and RenderMeshMaterialIds from frame to frame. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16878 opened Dec 18, 2024 by pcwalton Loading…
Get lightmaps working in deferred rendering. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16836 opened Dec 16, 2024 by pcwalton Loading… 0.16
Introduce support for far culling when using PerspectiveProjection A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16789 opened Dec 12, 2024 by ptsd Loading…
Add std derives to SystemParam types A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16785 opened Dec 12, 2024 by spectria-limina Loading…
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