Arena based tree 🌲 structure by using indices instead of reference counted pointers
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Updated
Dec 19, 2024 - Rust
Arena based tree 🌲 structure by using indices instead of reference counted pointers
World of Warcraft client-server combat system implementation in Unity with Photon Bolt.
A fan-made multiplayer Super Mario Bros. style deathmatch game
4th Place Solution for the Kaggle Competition: LMSYS - Chatbot Arena Human Preference Predictions
Unmanaged arena memory allocators for C#/CSharp with easy interactions between managed and unmanaged references
All in one bull monitoring and reporting utility
Magic the Gathering: Arena related stuff (Card collection export)
Classic Arena First-Person-Shooter Mechanics for Unreal Engine 4.
Quake III Arena ported to JavaScript and WebAssembly
Publish content from Obsidian to Arena and the other way around.
Modified Arena-Hard-Auto LLM evaluation toolkit with an emphasis on Russian language
A client library for interacting with the are.na api
A high-end monster arena Minecraft plugin with procedural damage and RPG system. Maps included!
Evalica, your favourite evaluation toolkit
Simply sending the detected BPM to Resolume or any other LJ / VJ Software via OSC commands.
A complete match and event framework for creating arenas and minigames in Minecraft. Supports creating modes through config files, or fully custom modes through plugins.
主要是记录从头开始搭建k8s集群,以及使用k8s来进行开发的过程。
Add a description, image, and links to the arena topic page so that developers can more easily learn about it.
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