-
-
Notifications
You must be signed in to change notification settings - Fork 739
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Toggle to allow Camera Below the Surface #5028
base: main
Are you sure you want to change the base?
Conversation
Codecov ReportAttention: Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## main #5028 +/- ##
==========================================
- Coverage 89.25% 88.61% -0.64%
==========================================
Files 269 269
Lines 38286 38297 +11
Branches 2347 2423 +76
==========================================
- Hits 34172 33937 -235
- Misses 3117 3322 +205
- Partials 997 1038 +41 ☔ View full report in Codecov by Sentry. |
I think I would recommend something more descriptive, terrainCollision sounds like a callback and not a boolean value... Also, is there another way to achieve this without adding this to the public API? |
I also thought of that. Maybe straight away call it as
Ok, noted. Users will just have to use the setter to enable it. |
I thought about something like
If we have a setter I think would should allow initializing the map with it, but I'm asking if there's even something else that requires even less public API changes? |
Based on this conversation I think
I have reverted changes in |
Map inherits from camera, so ant public method in camera is also public for map. I'm trying to see if there's a way to avoid exposing this somehow...? |
Maybe set the variable as |
Just letting you know I will be working on hacks to add it somehow on the plugin side. Also I was wrong, even with Sorry for any false arguments that may have been irritating for you.. I am still learning you know... :/ |
No problem. |
Solution to #5004.
before
terrainCollision: true
:terrainCollision-on.mp4
after
terrainCollision: false
:terrainCollision-off.mp4
Just added small changes.
Launch Checklist
CHANGELOG.md
under the## main
section.