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Slice and map utilities based on generics and additional collection implementations like ordered map, set

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Gollections

Gollections is set of functions for slices, maps and additional implementations of data structures such as ordered map or set aimed to reduce boilerplate code.

Supports Go version 1.22.

For example, it’s need to group some users by their role names converted to lowercase:

var users = []User{
    {name: "Bob", age: 26, roles: []Role{{"Admin"}, {"manager"}}},
    {name: "Alice", age: 35, roles: []Role{{"Manager"}}},
    {name: "Tom", age: 18},
}

You can make clear code, extensive, but without dependencies:

var namesByRole = map[string][]string{}
add := func(role string, u User) {
    namesByRole[role] = append(namesByRole[role], u.Name())
}
for _, u := range users {
    if roles := u.Roles(); len(roles) == 0 {
        add("", u)
    } else {
        for _, r := range roles {
            add(strings.ToLower(r.Name()), u)
        }
    }
}
//map[:[Tom] admin:[Bob] manager:[Bob Alice]]

Or you can write more compact code using the collections API, like:

import (
    "github.com/m4gshm/gollections/slice/convert"
    "github.com/m4gshm/gollections/slice/group"
)

var namesByRole = group.ByMultipleKeys(users, func(u User) []string {
    return convert.AndConvert(u.Roles(), Role.Name, strings.ToLower)
}, User.Name)

// map[:[Tom] admin:[Bob] manager:[Bob Alice]]

Installation

go get -u github.com/m4gshm/gollections

Slices

data, err := slice.Conv(slice.Of("1", "2", "3", "4", "_", "6"), strconv.Atoi)
//[1 2 3 4], invalid syntax

even := func(i int) bool { return i%2 == 0 }
result := slice.Reduce(slice.Convert(slice.Filter(data, even), strconv.Itoa), op.Sum) //24

In the example is used only small set of slice functions as slice.Filter, slice.Conv slice.Convert, and slice.Reduce. More you can look in the slice package.

Shortcut packages

result := sum.Of(filter.AndConvert(data, even, strconv.Itoa))

This is a shorter version of the previous example that used short aliases sum.Of and filter.AndConvert. More shortcuts you can find by exploring slices subpackages.

Be careful when use several slice functions subsequently like slice.Filter(slice.Convert(…​)). This can lead to unnecessary RAM consumption. Consider loop instead of slice API.

Main slice functions

Instantiators

slice.Of
var s = slice.Of(1, 3, -1, 2, 0) //[]int{1, 3, -1, 2, 0}
range_.Of
import "github.com/m4gshm/gollections/slice/range_"

var increasing = range_.Of(-1, 3)    //[]int{-1, 0, 1, 2}
var decreasing = range_.Of('e', 'a') //[]rune{'e', 'd', 'c', 'b'}
var nothing = range_.Of(1, 1)        //nil
range_.Closed
var increasing = range_.Closed(-1, 3)    //[]int{-1, 0, 1, 2, 3}
var decreasing = range_.Closed('e', 'a') //[]rune{'e', 'd', 'c', 'b', 'a'}
var one = range_.Closed(1, 1)            //[]int{1}

Sorters

sort.Asc, sort.Desc
// sorting in-place API
import "github.com/m4gshm/gollections/slice/sort"

var ascendingSorted = sort.Asc([]int{1, 3, -1, 2, 0})   //[]int{-1, 0, 1, 2, 3}
var descendingSorted = sort.Desc([]int{1, 3, -1, 2, 0}) //[]int{3, 2, 1, 0, -1}
sort.By, sort.ByDesc
// sorting copied slice API does not change the original slice
import "github.com/m4gshm/gollections/slice/clone/sort"

// see the User structure above
var users = []User{
    {name: "Bob", age: 26},
    {name: "Alice", age: 35},
    {name: "Tom", age: 18},
    {name: "Chris", age: 41},
}

var byName = sort.By(users, User.Name)
//[{Alice 35 []} {Bob 26 []} {Chris 41 []} {Tom 18 []}]

var byAgeReverse = sort.DescBy(users, User.Age)
//[{Chris 41 []} {Alice 35 []} {Bob 26 []} {Tom 18 []}]

Collectors

group.Of
import (
    "github.com/m4gshm/gollections/convert/as"
    "github.com/m4gshm/gollections/expr/use"
    "github.com/m4gshm/gollections/slice/group"
)

var ageGroups map[string][]User = group.Of(users, func(u User) string {
    return use.If(u.age <= 20, "<=20").If(u.age <= 30, "<=30").Else(">30")
}, as.Is)

//map[<=20:[{Tom 18 []}] <=30:[{Bob 26 []}] >30:[{Alice 35 []} {Chris 41 []}]]
group.Order
import (
    "github.com/m4gshm/gollections/convert/as"
    "github.com/m4gshm/gollections/expr/use"
    "github.com/m4gshm/gollections/slice/group"
)

var order, ageGroups = group.Order(users, func(u User) string {
    return use.If(u.age <= 20, "<=20").If(u.age <= 30, "<=30").Else(">30")
}, as.Is)

//order     [<=30 >30 <=20]
//ageGroups map[<=20:[{Tom 18 []}] <=30:[{Bob 26 []}] >30:[{Alice 35 []} {Chris 41 []}]]
group.ByMultipleKeys
import (
    "github.com/m4gshm/gollections/slice/convert"
    "github.com/m4gshm/gollections/slice/group"
)

var namesByRole = group.ByMultipleKeys(users, func(u User) []string {
    return convert.AndConvert(u.Roles(), Role.Name, strings.ToLower)
}, User.Name)

// map[:[Tom] admin:[Bob] manager:[Bob Alice]]
slice.Map, slice.AppendMap
import "github.com/m4gshm/gollections/slice"

var agePerGroup map[string]int = slice.Map(users, User.Name, User.Age)

//"map[Alice:35 Bob:26 Chris:41 Tom:18]"
slice.MapOrder, slice.AppendMapOrder
import "github.com/m4gshm/gollections/slice"

var names, agePerName = slice.MapOrder(users, User.Name, User.Age)

//"[Bob Alice Tom Chris]"
//"map[Alice:35 Bob:26 Chris:41 Tom:18]"
slice.MapResolv, slice.AppendMapResolv
import (
    "github.com/m4gshm/gollections/map_/resolv"
    "github.com/m4gshm/gollections/op"
    "github.com/m4gshm/gollections/slice"
)

var ageGroupedSortedNames map[string][]string

ageGroupedSortedNames = slice.MapResolv(users, func(u User) string {
    return op.IfElse(u.age <= 30, "<=30", ">30")
}, User.Name, resolv.SortedSlice)

//map[<=30:[Bob Tom] >30:[Alice Chris]]

Reducers

sum.Of
import "github.com/m4gshm/gollections/op/sum"

var sum = sum.Of(1, 2, 3, 4, 5, 6) //21
slice.Reduce
var sum = slice.Reduce([]int{1, 2, 3, 4, 5, 6}, func(i1, i2 int) int { return i1 + i2 })
//21
slice.Accum
import (
    "github.com/m4gshm/gollections/op"
    "github.com/m4gshm/gollections/slice"
)

var sum = slice.Accum(100, slice.Of(1, 2, 3, 4, 5, 6), op.Sum)
//121
slice.First
import (
    "github.com/m4gshm/gollections/predicate/more"
    "github.com/m4gshm/gollections/slice"
)

result, ok := slice.First([]int{1, 3, 5, 7, 9, 11}, more.Than(5)) //7, true
slice.Last
import (
    "github.com/m4gshm/gollections/predicate/less"
    "github.com/m4gshm/gollections/slice"
)

result, ok := slice.Last([]int{1, 3, 5, 7, 9, 11}, less.Than(9)) //7, true

Element converters

slice.Convert
var s []string = slice.Convert([]int{1, 3, 5, 7, 9, 11}, strconv.Itoa)
//[]string{"1", "3", "5", "7", "9", "11"}
slice.Conv
result, err := slice.Conv(slice.Of("1", "3", "5", "_7", "9", "11"), strconv.Atoi)
//[]int{1, 3, 5}, ErrSyntax

Slice converters

slice.Filter
import (
    "github.com/m4gshm/gollections/predicate/exclude"
    "github.com/m4gshm/gollections/predicate/one"
    "github.com/m4gshm/gollections/slice"
)

var f1 = slice.Filter([]int{1, 3, 5, 7, 9, 11}, one.Of(1, 7).Or(one.Of(11))) //[]int{1, 7, 11}
var f2 = slice.Filter([]int{1, 3, 5, 7, 9, 11}, exclude.All(1, 7, 11))       //[]int{3, 5, 9}
slice.Flat
import (
    "github.com/m4gshm/gollections/convert/as"
    "github.com/m4gshm/gollections/slice"
)

var i []int = slice.Flat([][]int{{1, 2, 3}, {4}, {5, 6}}, as.Is)
//[]int{1, 2, 3, 4, 5, 6}

Operations chain functions

  • convert.AndReduce, conv.AndReduce

  • convert.AndFilter

  • filter.AndConvert

These functions combine converters, filters and reducers.

Maps

Main map functions

Instantiators

clone.Of
import "github.com/m4gshm/gollections/map_/clone"

var bob = map[string]string{"name": "Bob"}
var tom = map[string]string{"name": "Tom"}

var employers = map[string]map[string]string{
    "devops": bob,
    "jun":    tom,
}

copy := clone.Of(employers)
delete(copy, "jun")
bob["name"] = "Superbob"

fmt.Printf("%v\n", employers) //map[devops:map[name:Superbob] jun:map[name:Tom]]
fmt.Printf("%v\n", copy)      //map[devops:map[name:Superbob]]
clone.Deep
import "github.com/m4gshm/gollections/map_/clone"

var bob = map[string]string{"name": "Bob"}
var tom = map[string]string{"name": "Tom"}

var employers = map[string]map[string]string{
    "devops": bob,
    "jun":    tom,
}

copy := clone.Deep(employers, func(employer map[string]string) map[string]string {
    return clone.Of(employer)
})
delete(copy, "jun")
bob["name"] = "Superbob"

fmt.Printf("%v\n", employers) //map[devops:map[name:Superbob] jun:map[name:Tom]]
fmt.Printf("%v\n", copy)      //map[devops:map[name:Bob]]

Collectors

map_.Slice
var users = map_.Slice(employers, func(title string, employer map[string]string) User {
    return User{name: employer["name"], roles: []Role{{name: title}}}
})
//[{name:Bob age:0 roles:[{name:devops}]} {name:Tom age:0 roles:[{name:jun}]}]
map_.Keys, map_.Values, map_.KeysConvert, map_.ValuesConvert
var employers = map[string]map[string]string{
    "devops": {"name": "Bob"},
    "jun":    {"name": "Tom"},
}

keys := map_.Keys(employers)     //[devops jun]
values := map_.Values(employers) //[map[name:Bob] map[name:Tom]]

Element converters

map_.ConvertKeys
var keys = map_.ConvertKeys(employers, func(title string) string {
    return string([]rune(title)[0])
})
//map[d:map[name:Bob] j:map[name:Tom]]
map_.ConvertValues
var vals = map_.ConvertValues(employers, func(employer map[string]string) string {
    return employer["name"]
})
//map[devops:Bob jun:Tom]
map_.Convert
var all = map_.Convert(employers, func(title string, employer map[string]string) (string, string) {
    return string([]rune(title)[0]), employer["name"]
})
//map[d:Bob j:Tom]
map_.Conv
var all, err = map_.Conv(employers, func(title string, employer map[string]string) (string, string, error) {
    return string([]rune(title)[0]), employer["name"], nil
})
//map[d:Bob j:Tom], nil

API extends rangefunc iterator types seq.Seq[V], seq.Seq2[K,V] with utility functions kit.

even := func(i int) bool { return i%2 == 0 }
sequence := seq.Convert(seq.Filter(seq.Of(1, 2, 3, 4), even), strconv.Itoa)
var result []string = seq.Slice(sequence) //[2 4]

or

intSeq := seq.Conv(seq.Of("1", "2", "3", "ddd4", "5"), strconv.Atoi)
ints, err := seq2.Slice(intSeq) //[1 2 3], invalid syntax

Sequence API

To use any collection or loop as a rangefunc sequecne just call All method of that one.

In many cases the API likes the loop API.

Instantiators

seq.Of, seq2.Of, seq2.OfMap
import(
    "github.com/m4gshm/gollections/seq"
    "github.com/m4gshm/gollections/seq2"
)

var (
    ints  iter.Seq[int]          = seq.Of(1, 2, 3)
    pairs iter.Seq2[string, int] = seq2.OfMap(map[string]int{"first": 1, "second": 2, "third": 3})
)

Collectors

seq.Slice
filter := func(u User) bool { return u.age <= 30 }
names := seq.Slice(seq.Convert(seq.Filter(seq.Of(users...), filter), User.Name))
//[Bob Tom]
seq2.Group, seq2.Map
import (
    "iter"

    "github.com/m4gshm/gollections/expr/use"
    "github.com/m4gshm/gollections/seq"
    "github.com/m4gshm/gollections/seq2"
    "github.com/m4gshm/gollections/slice"
    "github.com/m4gshm/gollections/slice/sort"
)

var users iter.Seq[User] = seq.Of(users...)
var groups iter.Seq2[string, User] = seq.ToSeq2(users, func(u User) (string, User) {
    return use.If(u.age <= 20, "<=20").If(u.age <= 30, "<=30").Else(">30"), u
})
var ageGroups map[string][]User = seq2.Group(groups)

//map[<=20:[{Tom 18 []}] <=30:[{Bob 26 []}] >30:[{Alice 35 []} {Chris 41 []}]]

Reducers

seq.Reduce
var sum = seq.Reduce(seq.Of(1, 2, 3, 4, 5, 6), func(i1, i2 int) int { return i1 + i2 })
//21
seq.ReduceOK
adder := func(i1, i2 int) int { return i1 + i2 }

sum, ok := seq.ReduceOK(seq.Of(1, 2, 3, 4, 5, 6), adder)
//21, true

emptyLoop := seq.Of[int]()
sum, ok = seq.ReduceOK(emptyLoop, adder)
//0, false
seq.First
import (
    "github.com/m4gshm/gollections/predicate/more"
    "github.com/m4gshm/gollections/seq"
)

result, ok := seq.First(seq.Of(1, 3, 5, 7, 9, 11), more.Than(5)) //7, true

Element converters

seq.Convert
var s []string = seq.Slice(seq.Convert(seq.Of(1, 3, 5, 7, 9, 11), strconv.Itoa))
//[]string{"1", "3", "5", "7", "9", "11"}
seq.Conv
result, err := seq2.Slice(seq.Conv(seq.Of("1", "3", "5", "_7", "9", "11"), strconv.Atoi))
//[]int{1, 3, 5}, ErrSyntax

Sequence converters

seq.Filter
import (
    "github.com/m4gshm/gollections/predicate/exclude"
    "github.com/m4gshm/gollections/predicate/one"
    "github.com/m4gshm/gollections/seq"
)

var f1 = seq.Slice(seq.Filter(seq.Of(1, 3, 5, 7, 9, 11), one.Of(1, 7).Or(one.Of(11))))
//[]int{1, 7, 11}

var f2 = seq.Slice(seq.Filter(seq.Of(1, 3, 5, 7, 9, 11), exclude.All(1, 7, 11)))
//[]int{3, 5, 9}
seq.Flat
import (
    "github.com/m4gshm/gollections/convert/as"
    "github.com/m4gshm/gollections/seq"
)

var i []int = seq.Slice(seq.Flat(seq.Of([][]int{{1, 2, 3}, {4}, {5, 6}}...), as.Is))
//[]int{1, 2, 3, 4, 5, 6}

loop, kv/loop and breakable versions break/loop, break/kv/loop

Legacy iterators API based on the following functions:

type (
    Loop[T any]           func() (element T, ok bool)
    KVLoop[K, V any]      func() (key K, value V, ok bool)
    BreakLoop[T any]      func() (element T, ok bool, err error)
    BreakKVLoop[K, V any] func() (key K, value V, ok bool, err error)
)

The Loop function returns a next element from a dataset and returns ok==true on success. ok==false means there are no more elements in the dataset.
The KVLoop behaves similar but returns key/value pairs.

even := func(i int) bool { return i%2 == 0 }
seq := loop.Convert(loop.Filter(loop.Of(1, 2, 3, 4), even), strconv.Itoa)
var result []string = seq.Slice() //[2 4]

BreakLoop and BreakKVLoop are used for sources that can issue an error.

intSeq := loop.Conv(loop.Of("1", "2", "3", "ddd4", "5"), strconv.Atoi)
ints, err := loop.Slice(intSeq) //[1 2 3], invalid syntax

The API in most cases is similar to the slice API but with delayed computation which means that the methods don’t compute a result but only return a loop provider. The loop provider is type with a Next method that returns a next processed element.

Main loop functions

Instantiators

loop.Of, loop.S
import "github.com/m4gshm/gollections/loop"

var (
    ints    = loop.Of(1, 2, 3)
    strings = loop.S([]string{"a", "b", "c"})
)
range_.Of
import "github.com/m4gshm/gollections/loop/range_"

var increasing = range_.Of(-1, 3).Slice()    //[]int{-1, 0, 1, 2}
var decreasing = range_.Of('e', 'a').Slice() //[]rune{'e', 'd', 'c', 'b'}
var nothing = range_.Of(1, 1).Slice()        //nil
range_.Closed
var increasing = range_.Closed(-1, 3).Slice()    //[]int{-1, 0, 1, 2, 3}
var decreasing = range_.Closed('e', 'a').Slice() //[]rune{'e', 'd', 'c', 'b', 'a'}
var one = range_.Closed(1, 1).Slice()            //[]int{1}

Collectors

loop.Slice
filter := func(u User) bool { return u.age <= 30 }
names := loop.Slice(loop.Convert(loop.Filter(loop.Of(users...), filter), User.Name))
//[Bob Tom]
group.Of
import (
    "github.com/m4gshm/gollections/convert/as"
    "github.com/m4gshm/gollections/expr/use"
    "github.com/m4gshm/gollections/loop"
    "github.com/m4gshm/gollections/loop/group"
)

var ageGroups map[string][]User = group.Of(loop.Of(users...), func(u User) string {
    return use.If(u.age <= 20, "<=20").If(u.age <= 30, "<=30").Else(">30")
}, as.Is)

//map[<=20:[{Tom 18 []}] <=30:[{Bob 26 []}] >30:[{Alice 35 []} {Chris 41 []}]]
loop.Map, loop.MapResolv
import (
    "github.com/m4gshm/gollections/map_/resolv"
    "github.com/m4gshm/gollections/op"
    "github.com/m4gshm/gollections/loop"
)

var ageGroupedSortedNames map[string][]string

ageGroupedSortedNames = loop.MapResolv(loop.Of(users...), func(u User) string {
    return op.IfElse(u.age <= 30, "<=30", ">30")
}, User.Name, resolv.SortedSlice)

//map[<=30:[Bob Tom] >30:[Alice Chris]]

Reducers

sum.Of
import (
    "github.com/m4gshm/gollections/loop"
    "github.com/m4gshm/gollections/loop/sum"
)

var sum = sum.Of(loop.Of(1, 2, 3, 4, 5, 6)) //21
loop.Reduce
var sum = loop.Reduce(loop.Of(1, 2, 3, 4, 5, 6), func(i1, i2 int) int { return i1 + i2 })
//21
loop.ReduceOK
adder := func(i1, i2 int) int { return i1 + i2 }

sum, ok := loop.ReduceOK(loop.Of(1, 2, 3, 4, 5, 6), adder)
//21, true

emptyLoop := loop.Of[int]()
sum, ok = loop.ReduceOK(emptyLoop, adder)
//0, false
loop.Accum
import (
    "github.com/m4gshm/gollections/loop"
    "github.com/m4gshm/gollections/op"
)

var sum = loop.Accum(100, loop.Of(1, 2, 3, 4, 5, 6), op.Sum)
//121
loop.First
import (
    "github.com/m4gshm/gollections/predicate/more"
    "github.com/m4gshm/gollections/loop"
)

result, ok := loop.First(loop.Of(1, 3, 5, 7, 9, 11), more.Than(5)) //7, true

Element converters

loop.Convert
var s []string = loop.Convert(loop.Of(1, 3, 5, 7, 9, 11), strconv.Itoa).Slice()
//[]string{"1", "3", "5", "7", "9", "11"}
loop.Conv
result, err := loop.Conv(loop.Of("1", "3", "5", "_7", "9", "11"), strconv.Atoi).Slice()
//[]int{1, 3, 5}, ErrSyntax

Loop converters

loop.Filter
import (
    "github.com/m4gshm/gollections/predicate/exclude"
    "github.com/m4gshm/gollections/predicate/one"
    "github.com/m4gshm/gollections/loop"
)

var f1 = loop.Filter(loop.Of(1, 3, 5, 7, 9, 11), one.Of(1, 7).Or(one.Of(11))).Slice()
//[]int{1, 7, 11}

var f2 = loop.Filter(loop.Of(1, 3, 5, 7, 9, 11), exclude.All(1, 7, 11)).Slice()
//[]int{3, 5, 9}
loop.Flat
import (
    "github.com/m4gshm/gollections/convert/as"
    "github.com/m4gshm/gollections/loop"
)

var i []int = loop.Flat(loop.Of([][]int{{1, 2, 3}, {4}, {5, 6}}...), as.Is).Slice()
//[]int{1, 2, 3, 4, 5, 6}

Operations chain functions

  • convert.AndReduce, conv.AndReduce

  • convert.AndFilter

  • filter.AndConvert

These functions combine converters, filters and reducers.

Iterating over loops

  • (only for go 1.22) Using rangefunc All like:
for i := range range_.Of(0, 100).All {
    doOp(i)
}

don’t forget exec go env -w GOEXPERIMENT=rangefunc before compile.

  • Using for statement like:
next := range_.Of(0, 100)
for i, ok := next(); ok; i, ok = next() {
    doOp(i)
}
  • or
for next, i, ok := range_.Of(0, 100).Crank(); ok; i, ok = next() {
    doOp(i)
}
  • ForEach method
range_.Of(0, 100).ForEach(doOp)
  • or For method that can be aborted by returning Break for expected completion, or another error otherwise.
range_.Of(0, 100).For(func(i int) error {
    if i > 22 {
        return loop.Break
    }
    doOp(i)
    return loop.Continue
})

Data structures

mutable and immutable collections

Provides implelentations of Vector, Set and Map.

Mutables support content appending, updating and deleting (the ordered map implementation is not supported delete operations).
Immutables are read-only datasets.

Detailed description of implementations below.

Additional API

Provides predicate builder api that used for filtering collection elements.

import (
    "github.com/m4gshm/gollections/predicate/where"
    "github.com/m4gshm/gollections/slice"
)

bob, _ := slice.First(users, where.Eq(User.Name, "Bob"))

Expressions: use.If, get.If, first.Of, last.Of

Aimed to evaluate a value using conditions. May cause to make code shorter by not in all cases.
As example:

import "github.com/m4gshm/gollections/expr/use"

user := User{name: "Bob", surname: "Smith"}

fullName := use.If(len(user.surname) == 0, user.name).If(len(user.name) == 0, user.surname).
    ElseGet(func() string { return user.name + " " + user.surname })

assert.Equal(t, "Bob Smith", fullName)

instead of:

user := User{name: "Bob", surname: "Smith"}

fullName := ""
if len(user.surname) == 0 {
    fullName = user.name
} else if len(user.name) == 0 {
    fullName = user.surname
} else {
    fullName = user.name + " " + user.surname
}

assert.Equal(t, "Bob Smith", fullName)

first.Of

import (
    "github.com/m4gshm/gollections/expr/first"
    "github.com/m4gshm/gollections/predicate/more"
)

result, ok := first.Of(1, 3, 5, 7, 9, 11).By(more.Than(5)) //7, true

last.Of

import (
    "github.com/m4gshm/gollections/expr/last"
    "github.com/m4gshm/gollections/predicate/less"
)

result, ok := last.Of(1, 3, 5, 7, 9, 11).By(less.Than(9)) //7, true

Mutable collections

Supports write operations (append, delete, replace).

  • Vector - the simplest based on built-in slice collection.
_ *mutable.Vector[int] = vector.Of(1, 2, 3)
_ *mutable.Vector[int] = &mutable.Vector[int]{}
  • Set - collection of unique items, prevents duplicates.
_ *mutable.Set[int] = set.Of(1, 2, 3)
_ *mutable.Set[int] = &mutable.Set[int]{}
_ *mutable.Map[int, string] = map_.Of(k.V(1, "1"), k.V(2, "2"), k.V(3, "3"))
_ *mutable.Map[int, string] = mutable.NewMapOf(map[int]string{1: "2", 2: "2", 3: "3"})
  • OrderedSet - collection of unique items, prevents duplicates, provides iteration in order of addition.
_ *ordered.Set[int] = set.Of(1, 2, 3)
_ *ordered.Set[int] = &ordered.Set[int]{}
  • OrderedMap - same as the Map, but supports iteration in the order in which elements are added.
_ *ordered.Map[int, string] = map_.Of(k.V(1, "1"), k.V(2, "2"), k.V(3, "3"))
_ *ordered.Map[int, string] = ordered.NewMapOf(
    /*order  */ []int{3, 1, 2},
    /*uniques*/ map[int]string{1: "2", 2: "2", 3: "3"},
)

Immutable collections

The same underlying interfaces but for read-only use cases.

Iterating over collections

  • (only for go 1.22) Using rangefunc All like:
uniques := set.From(range_.Of(0, 100))
for i := range uniques.All {
    doOp(i)
}
  • Using for statement like:
uniques := set.From(range_.Of(0, 100))
next := uniques.Loop()
for i, ok := next(); ok; i, ok = next() {
    doOp(i)
}
  • or
uniques := set.From(range_.Of(0, 100))
for iter, i, ok := uniques.First(); ok; i, ok = iter.Next() {
    doOp(i)
}
  • ForEach method
uniques := set.From(range_.Of(0, 100))
uniques.ForEach(doOp)
  • or For method that can be aborted by returning Break for expected completion, or another error otherwise.
uniques := set.From(range_.Of(0, 100))
uniques.For(func(i int) error {
    if i > 22 {
        return loop.Break
    }
    doOp(i)
    return loop.Continue
})

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Slice and map utilities based on generics and additional collection implementations like ordered map, set

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