-
-
Notifications
You must be signed in to change notification settings - Fork 17
/
schema-static.mjs
1492 lines (1356 loc) · 32.5 KB
/
schema-static.mjs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
export default `
type Achievement {
id: ID!
name: String!
description: String
hidden: Boolean!
playersCompletedPercent: Float!
adjustedPlayersCompletedPercent: Float
side: String
normalizedSide: String
rarity: String
normalizedRarity: String
}
type Ammo {
item: Item!
weight: Float!
caliber: String
stackMaxSize: Int!
tracer: Boolean!
tracerColor: String
ammoType: String!
projectileCount: Int
damage: Int!
armorDamage: Int!
fragmentationChance: Float!
ricochetChance: Float!
penetrationChance: Float!
penetrationPower: Int!
penetrationPowerDeviation: Float
accuracy: Int @deprecated(reason: "Use accuracyModifier instead.")
accuracyModifier: Float
recoil: Int @deprecated(reason: "Use recoilModifier instead.")
recoilModifier: Float
initialSpeed: Float
lightBleedModifier: Float!
heavyBleedModifier: Float!
staminaBurnPerDamage: Float
#attributes: AttributeCollection!
}
type ArmorMaterial {
id: String
name: String
destructibility: Float
minRepairDegradation: Float
maxRepairDegradation: Float
explosionDestructibility: Float
minRepairKitDegradation: Float
maxRepairKitDegradation: Float
}
type AttributeThreshold {
name: String!
requirement: NumberCompare!
}
type Barter {
id: ID!
trader: Trader!
level: Int!
taskUnlock: Task
requiredItems: [ContainedItem]!
rewardItems: [ContainedItem]!
source: String! @deprecated(reason: "Use trader and level instead.")
sourceName: ItemSourceName! @deprecated(reason: "Use trader instead.")
requirements: [PriceRequirement]! @deprecated(reason: "Use level instead.")
buyLimit: Int
}
type BossSpawn {
boss: MobInfo!
spawnChance: Float!
spawnLocations: [BossSpawnLocation]!
escorts: [BossEscort]!
spawnTime: Int
spawnTimeRandom: Boolean
spawnTrigger: String
switch: MapSwitch
name: String! @deprecated(reason: "Use boss.name instead.")
normalizedName: String! @deprecated(reason: "Use boss.normalizedName instead.")
}
type BossEscort {
boss: MobInfo!
amount: [BossEscortAmount]
name: String! @deprecated(reason: "Use boss.name instead.")
normalizedName: String! @deprecated(reason: "Use boss.normalizedName instead.")
}
type BossEscortAmount {
count: Int!
chance: Float!
}
"""
The chances of spawning in a given location are
very rough estimates and may be incaccurate
"""
type BossSpawnLocation {
spawnKey: String!
name: String!
chance: Float!
}
type ContainedItem {
item: Item!
count: Float!
quantity: Float!
attributes: [ItemAttribute]
}
type Craft {
id: ID!
station: HideoutStation!
level: Int!
taskUnlock: Task
duration: Int!
requiredItems: [ContainedItem]!
requiredQuestItems: [QuestItem]!
rewardItems: [ContainedItem]!
source: String! @deprecated(reason: "Use stationLevel instead.")
sourceName: String! @deprecated(reason: "Use stationLevel instead.")
requirements: [PriceRequirement]! @deprecated(reason: "Use stationLevel instead.")
}
type GameProperty {
key: String!
numericValue: Float
stringValue: String
arrayValue: [String]
objectValue: String
}
type FleaMarket implements Vendor {
name: String!
normalizedName: String!
minPlayerLevel: Int!
enabled: Boolean!
sellOfferFeeRate: Float!
sellRequirementFeeRate: Float!
foundInRaidRequired: Boolean
reputationLevels: [FleaMarketReputationLevel]!
}
type FleaMarketReputationLevel {
offers: Int!
offersSpecialEditions: Int!
minRep: Float!
maxRep: Float!
}
enum GameMode {
regular
pve
}
type GoonReport {
map: Map
timestamp: String
}
type HealthEffect {
bodyParts: [String]!
effects: [String]!
time: NumberCompare
}
type HealthPart {
id: ID!
max: Int!
bodyPart: String!
}
type HideoutStation {
id: ID!
name: String!
normalizedName: String!
imageLink: String
levels: [HideoutStationLevel]!
tarkovDataId: Int
"crafts is only available via the hideoutStations query."
crafts: [Craft]!
}
type HideoutStationBonus {
type: String!
name: String!
value: Float
passive: Boolean
production: Boolean
slotItems: [Item]
skillName: String
}
type HideoutStationLevel {
id: ID!
#name: String!
level: Int!
constructionTime: Int!
description: String!
itemRequirements: [RequirementItem]!
stationLevelRequirements: [RequirementHideoutStationLevel]!
skillRequirements: [RequirementSkill]!
traderRequirements: [RequirementTrader]!
tarkovDataId: Int
"crafts is only available via the hideoutStations query."
crafts: [Craft]!
bonuses: [HideoutStationBonus]
}
type historicalPricePoint {
price: Int
priceMin: Int
offerCount: Int
offerCountMin: Int
timestamp: String
}
type Item {
id: ID!
name: String
normalizedName: String
shortName: String
description: String
basePrice: Int!
updated: String
width: Int!
height: Int!
backgroundColor: String!
iconLink: String
gridImageLink: String
baseImageLink: String
inspectImageLink: String
image512pxLink: String
image8xLink: String
wikiLink: String
types: [ItemType]!
avg24hPrice: Int
properties: ItemProperties
conflictingItems: [Item]
conflictingSlotIds: [String]
accuracyModifier: Float
recoilModifier: Float
ergonomicsModifier: Float
hasGrid: Boolean
blocksHeadphones: Boolean
link: String
lastLowPrice: Int
changeLast48h: Float
changeLast48hPercent: Float
low24hPrice: Int
high24hPrice: Int
lastOfferCount: Int
sellFor: [ItemPrice!]
buyFor: [ItemPrice!]
containsItems: [ContainedItem]
category: ItemCategory
categories: [ItemCategory]!
bsgCategoryId: String
handbookCategories: [ItemCategory]!
weight: Float
velocity: Float
loudness: Int
#discardLimit: Int
usedInTasks: [Task]!
receivedFromTasks: [Task]!
bartersFor: [Barter]!
bartersUsing: [Barter]!
craftsFor: [Craft]!
craftsUsing: [Craft]!
"historicalPrices is only available via the item and items queries."
historicalPrices: [historicalPricePoint]
fleaMarketFee(price: Int, intelCenterLevel: Int, hideoutManagementLevel: Int, count: Int, requireAll: Boolean): Int
categoryTop: ItemCategory @deprecated(reason: "No longer meaningful with inclusion of Item category.")
translation(languageCode: LanguageCode): ItemTranslation @deprecated(reason: "Use the lang argument on queries instead.")
traderPrices: [TraderPrice]! @deprecated(reason: "Use sellFor instead.")
bsgCategory: ItemCategory @deprecated(reason: "Use category instead.")
imageLink: String @deprecated(reason: "Use inspectImageLink instead.")
imageLinkFallback: String! @deprecated(reason: "Fallback handled automatically by inspectImageLink.")
iconLinkFallback: String! @deprecated(reason: "Fallback handled automatically by iconLink.")
gridImageLinkFallback: String! @deprecated(reason: "Fallback handled automatically by gridImageLink.")
}
interface ItemArmorSlot {
#id: ID!
nameId: String
zones: [String]
}
type ItemArmorSlotLocked implements ItemArmorSlot {
nameId: String
name: String
bluntThroughput: Float
class: Int
durability: Int
repairCost: Int
speedPenalty: Float
turnPenalty: Float
ergoPenalty: Float
material: ArmorMaterial
zones: [String]
armorType: String
baseValue: Int
}
type ItemArmorSlotOpen implements ItemArmorSlot {
nameId: String
name: String
zones: [String]
allowedPlates: [Item]
}
type ItemAttribute {
type: String!
name: String!
value: String
}
type ItemCategory {
id: ID!
name: String!
normalizedName: String!
parent: ItemCategory
children: [ItemCategory]
}
type ItemFilters {
allowedCategories: [ItemCategory]!
allowedItems: [Item]!
excludedCategories: [ItemCategory]!
excludedItems: [Item]!
}
type ItemPrice {
vendor: Vendor!
price: Int
currency: String
currencyItem: Item
priceRUB: Int
source: ItemSourceName @deprecated(reason: "Use vendor instead.")
requirements: [PriceRequirement]! @deprecated(reason: "Use vendor instead.")
}
type ItemPropertiesAmmo {
caliber: String
stackMaxSize: Int
tracer: Boolean
tracerColor: String
ammoType: String
projectileCount: Int
damage: Int
armorDamage: Int
fragmentationChance: Float
ricochetChance: Float
penetrationChance: Float
penetrationPower: Int
penetrationPowerDeviation: Float
accuracy: Int @deprecated(reason: "Use accuracyModifier instead.")
accuracyModifier: Float
recoil: Float @deprecated(reason: "Use recoilModifier instead.")
recoilModifier: Float
initialSpeed: Float
lightBleedModifier: Float
heavyBleedModifier: Float
durabilityBurnFactor: Float
heatFactor: Float
staminaBurnPerDamage: Float
ballisticCoeficient: Float
bulletDiameterMilimeters: Float
bulletMassGrams: Float
misfireChance: Float
failureToFeedChance: Float
}
type ItemPropertiesArmor {
class: Int
durability: Int
repairCost: Int
speedPenalty: Float
turnPenalty: Float
ergoPenalty: Float
zones: [String]
material: ArmorMaterial
armorType: String
bluntThroughput: Float
armorSlots: [ItemArmorSlot]
}
type ItemPropertiesArmorAttachment {
class: Int
durability: Int
repairCost: Int
speedPenalty: Float
turnPenalty: Float
ergoPenalty: Float
zones: [String]
material: ArmorMaterial
armorType: String
blindnessProtection: Float
bluntThroughput: Float
slots: [ItemSlot]
headZones: [String] @deprecated(reason: "Use zones instead.")
}
type ItemPropertiesBackpack {
capacity: Int
grids: [ItemStorageGrid]
speedPenalty: Float
turnPenalty: Float
ergoPenalty: Float
pouches: [ItemStorageGrid] @deprecated(reason: "Use grids instead.")
}
type ItemPropertiesBarrel {
ergonomics: Float
recoil: Float @deprecated(reason: "Use recoilModifier instead.")
recoilModifier: Float
accuracyModifier: Float @deprecated(reason: "Use centerOfImpact, deviationCurve, and deviationMax instead.")
centerOfImpact: Float
deviationCurve: Float
deviationMax: Float
slots: [ItemSlot]
}
type ItemPropertiesChestRig {
class: Int
durability: Int
repairCost: Int
speedPenalty: Float
turnPenalty: Float
ergoPenalty: Float
zones: [String]
material: ArmorMaterial
capacity: Int
grids: [ItemStorageGrid]
pouches: [ItemStorageGrid] @deprecated(reason: "Use grids instead.")
armorType: String
bluntThroughput: Float
armorSlots: [ItemArmorSlot]
}
type ItemPropertiesContainer {
capacity: Int
grids: [ItemStorageGrid]
}
type ItemPropertiesFoodDrink {
energy: Int
hydration: Int
units: Int
stimEffects: [StimEffect]!
}
type ItemPropertiesGlasses {
class: Int
durability: Int
repairCost: Int
blindnessProtection: Float
#speedPenalty: Float
#turnPenalty: Float
#ergoPenalty: Float
material: ArmorMaterial
bluntThroughput: Float
}
type ItemPropertiesGrenade {
type: String
fuse: Float
minExplosionDistance: Int
maxExplosionDistance: Int
fragments: Int
contusionRadius: Int
}
type ItemPropertiesHeadphone {
ambientVolume: Int
compressorAttack: Int
compressorGain: Int
compressorRelease: Int
compressorThreshold: Int
compressorVolume: Int
cutoffFrequency: Int
distanceModifier: Float
distortion: Float
dryVolume: Int
highFrequencyGain: Float
resonance: Float
}
type ItemPropertiesHeadwear {
slots: [ItemSlot]
}
type ItemPropertiesHelmet {
class: Int
durability: Int
repairCost: Int
speedPenalty: Float
turnPenalty: Float
ergoPenalty: Float
headZones: [String]
material: ArmorMaterial
deafening: String
blocksHeadset: Boolean
blindnessProtection: Float
slots: [ItemSlot]
ricochetX: Float
ricochetY: Float
ricochetZ: Float
armorType: String
bluntThroughput: Float
armorSlots: [ItemArmorSlot]
}
type ItemPropertiesKey {
uses: Int
}
type ItemPropertiesMagazine {
ergonomics: Float
recoil: Float @deprecated(reason: "Use recoilModifier instead.")
recoilModifier: Float
capacity: Int
loadModifier: Float
ammoCheckModifier: Float
malfunctionChance: Float
slots: [ItemSlot]
allowedAmmo: [Item]
}
type ItemPropertiesMedicalItem {
uses: Int
useTime: Int
cures: [String]
}
type ItemPropertiesMedKit {
hitpoints: Int
useTime: Int
maxHealPerUse: Int
cures: [String]
hpCostLightBleeding: Int
hpCostHeavyBleeding: Int
}
type ItemPropertiesMelee {
slashDamage: Int
stabDamage: Int
hitRadius: Float
}
type ItemPropertiesNightVision {
intensity: Float
noiseIntensity: Float
noiseScale: Float
diffuseIntensity: Float
}
type ItemPropertiesPainkiller {
uses: Int
useTime: Int
cures: [String]
painkillerDuration: Int
energyImpact: Int
hydrationImpact: Int
}
type ItemPropertiesPreset {
baseItem: Item!
ergonomics: Float
recoilVertical: Int
recoilHorizontal: Int
moa: Float
default: Boolean
}
type ItemPropertiesResource {
units: Int
}
type ItemPropertiesScope {
ergonomics: Float
sightModes: [Int]
recoil: Float @deprecated(reason: "Use recoilModifier instead.")
sightingRange: Int
recoilModifier: Float
slots: [ItemSlot]
zoomLevels: [[Float]]
}
type ItemPropertiesStim {
useTime: Int
cures: [String]
stimEffects: [StimEffect]!
}
type ItemPropertiesSurgicalKit {
uses: Int
useTime: Int
cures: [String]
minLimbHealth: Float
maxLimbHealth: Float
}
type ItemPropertiesWeapon {
caliber: String
defaultAmmo: Item
effectiveDistance: Int
ergonomics: Float
fireModes: [String]
fireRate: Int
maxDurability: Int
recoilVertical: Int
recoilHorizontal: Int
repairCost: Int
sightingRange: Int
centerOfImpact: Float
deviationCurve: Float
recoilDispersion: Int
recoilAngle: Int
cameraRecoil: Float
cameraSnap: Float
deviationMax: Float
convergence: Float
defaultWidth: Int
defaultHeight: Int
defaultErgonomics: Float,
defaultRecoilVertical: Int
defaultRecoilHorizontal: Int
defaultWeight: Float
defaultPreset: Item
presets: [Item]
slots: [ItemSlot]
allowedAmmo: [Item]
}
type ItemPropertiesWeaponMod {
ergonomics: Float
recoil: Float @deprecated(reason: "Use recoilModifier instead.")
recoilModifier: Float
accuracyModifier: Float
slots: [ItemSlot]
}
union ItemProperties =
ItemPropertiesAmmo |
ItemPropertiesArmor |
ItemPropertiesArmorAttachment |
ItemPropertiesBackpack |
ItemPropertiesBarrel |
ItemPropertiesChestRig |
ItemPropertiesContainer |
ItemPropertiesFoodDrink |
ItemPropertiesGlasses |
ItemPropertiesGrenade |
ItemPropertiesHeadwear |
ItemPropertiesHeadphone |
ItemPropertiesHelmet |
ItemPropertiesKey |
ItemPropertiesMagazine |
ItemPropertiesMedicalItem |
ItemPropertiesMelee |
ItemPropertiesMedKit |
ItemPropertiesNightVision |
ItemPropertiesPainkiller |
ItemPropertiesPreset |
ItemPropertiesResource |
ItemPropertiesScope |
ItemPropertiesSurgicalKit |
ItemPropertiesWeapon |
ItemPropertiesWeaponMod |
ItemPropertiesStim
type ItemSlot {
id: ID!
name: String!
nameId: String!
filters: ItemFilters
required: Boolean
}
enum ItemSourceName {
prapor
therapist
fence
skier
peacekeeper
mechanic
ragman
jaeger
ref
fleaMarket
}
type ItemStorageGrid {
width: Int!
height: Int!
filters: ItemFilters!
}
type Lock {
lockType: String
key: Item
needsPower: Boolean
position: MapPosition
outline: [MapPosition]
top: Float
bottom: Float
#rotation: MapPosition
#center: MapPosition
#size: MapPosition
#terrainElevation: Float
}
type LootContainer {
id: ID!
name: String!
normalizedName: String!
}
type LootContainerPosition {
lootContainer: LootContainer
position: MapPosition
}
type Map {
id: ID!
tarkovDataId: ID
name: String!
normalizedName: String!
wiki: String
description: String
enemies: [String]
raidDuration: Int
players: String
bosses: [BossSpawn]!
nameId: String
accessKeys: [Item]!
accessKeysMinPlayerLevel: Int
minPlayerLevel: Int
maxPlayerLevel: Int
spawns: [MapSpawn]
extracts: [MapExtract]
transits: [MapTransit]
locks: [Lock]
switches: [MapSwitch]
hazards: [MapHazard]
lootContainers: [LootContainerPosition]
stationaryWeapons: [StationaryWeaponPosition]
artillery: MapArtillerySettings
#svg: MapSvg
}
type MapArtillerySettings {
zones: [MapArtilleryZone]
}
type MapArtilleryZone {
position: MapPosition
outline: [MapPosition]
top: Float
bottom: Float
radius: Float @deprecated(reason: "Use outline instead.")
}
type MapExtract {
id: ID!
name: String
faction: String
switches: [MapSwitch]
position: MapPosition
outline: [MapPosition]
top: Float
bottom: Float
#rotation: MapPosition
#center: MapPosition
#size: MapPosition
#terrainElevation: Float
}
type MapHazard {
hazardType: String
name: String
position: MapPosition
outline: [MapPosition]
top: Float
bottom: Float
#rotation: MapPosition
#center: MapPosition
#size: MapPosition
#terrainElevation: Float
}
type MapWithPosition {
map: Map
positions: [MapPosition]
}
type MapPosition {
x: Float!
y: Float!
z: Float!
}
type MapSpawn {
zoneName: String
position: MapPosition!
sides: [String]
categories: [String]
}
#type MapSvg {
# file: String
# floors: [String]
# defaultFloor: String
#}
type MapSwitch {
id: ID!
name: String
#tip: String
#extractTip: String
#door: Lock
#extract: MapExtract
switchType: String
activatedBy: MapSwitch
activates: [MapSwitchOperation]
position: MapPosition
}
type MapSwitchOperation {
operation: String
target: MapSwitchTarget
}
union MapSwitchTarget = MapSwitch | MapExtract
type MapTransit {
id: ID!
description: String
conditions: String
map: Map
position: MapPosition
outline: [MapPosition]
top: Float
bottom: Float
}
type Mastering {
id: ID!
weapons: [Item]!
level2: Int
level3: Int
}
type MobInfo {
id: ID!
name: String!
normalizedName: String!
health: [HealthPart]
imagePortraitLink: String
imagePosterLink: String
"equipment and items are estimates and may be inaccurate."
equipment: [ContainedItem]!
items: [Item]!
}
type NumberCompare {
compareMethod: String!
value: Float!
}
type OfferUnlock {
id: ID!
trader: Trader!
level: Int!
item: Item!
}
type PlayerLevel {
level: Int!
exp: Int!
}
type PriceRequirement {
type: RequirementType!
value: Int
stringValue: String
}
type QuestItem {
id: ID
name: String!
shortName: String
description: String
normalizedName: String
width: Int
height: Int
iconLink: String
gridImageLink: String
baseImageLink: String
inspectImageLink: String
image512pxLink: String
image8xLink: String
}
type RequirementHideoutStationLevel {
id: ID
station: HideoutStation!
level: Int!
}
type RequirementItem {
id: ID
item: Item!
count: Int!
quantity: Int!
attributes: [ItemAttribute]
}
type RequirementSkill {
id: ID
name: String!
skill: Skill!
level: Int!
}
type RequirementTask {
id: ID
task: Task!
}
type RequirementTrader {
id: ID
trader: Trader!
requirementType: String
compareMethod: String
value: Int
level: Int @deprecated(reason: "Use value instead.")
}
enum RequirementType {
playerLevel
loyaltyLevel
questCompleted
stationLevel
}
type ServerStatus {
generalStatus: Status
currentStatuses: [Status]
messages: [StatusMessage]
}
type Skill {
id: ID
name: String
}
type SkillLevel {
skill: Skill!
name: String!
level: Float!
}
type StationaryWeapon {
id: ID
name: String
shortName: String
}
type StationaryWeaponPosition {
stationaryWeapon: StationaryWeapon
position: MapPosition
}
type Status {
name: String!
message: String
status: Int!
statusCode: String!
}
enum StatusCode {
OK
Updating
Unstable
Down
}
type StatusMessage {
content: String!
time: String!
type: Int!
solveTime: String
statusCode: String!
}
type StimEffect {