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run_ai.py
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run_ai.py
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import asyncio
import json
import os
import random
import signal
import urllib.parse
import sys
import aiohttp
import board
import constants
import protocol
class AiPlayer:
def __init__(self, loop, session, base_url):
self.loop = loop
self.session = session
self.base_url = base_url
self.name = "AiPlayer-" + os.urandom(2).hex()
self.game = None
self.state = constants.STATE_START
self.ws = None
self.poll_interval = 1.0
self.my_color = constants.WHITE
self.all_piece_ids = []
for i in range(32):
self.all_piece_ids.append("p" + str(i))
self.my_pieces = []
self.last_update_timestamp = 0
self.latest_ping_scheduled_at = 0
self.board = None
async def connect(self):
login_data = {'name': self.name}
async with self.session.post(
self.base_url + 'anonymous_login', data=login_data) as resp:
assert resp.status == 200
print("Logged in as", self.name)
# We should have been redirected to the game page.
self.game = resp.url.query.get("g")
print("Created game", "{}?g={}".format(self.base_url, self.game))
async def play(self):
async with self.session.ws_connect(self.base_url + 'websocket?g=' +
self.game) as self.ws:
print("Websocket connected.")
def callback():
loop.create_task(self._poll())
self.loop.call_later(self.poll_interval, callback)
self.loop.call_soon(callback)
is_ready = False
async for msg in self.ws:
if msg.type == aiohttp.WSMsgType.TEXT:
data = json.loads(msg.data)
self.state = int(data["state"])
if self.state == constants.STATE_START and not is_ready:
await self._call("ready", {"ready": 1})
print("Ready for playing.")
is_ready = True
else:
is_ready = False
self.pieces = []
pieces_str = []
for id in self.all_piece_ids:
pieces_str.append(data[id])
if data[id]:
self.pieces.append(protocol.Piece(data[id]))
self.board = board.Board(pieces_str)
self.last_update_timestamp = float(data["time_stamp"])
something_happens_at = 1e100
self.my_pieces = []
for piece in self.pieces:
if piece.color == self.my_color:
self.my_pieces.append(piece)
if piece.moving or piece.sleeping:
something_happens_at = min(
something_happens_at, piece.end_time)
if something_happens_at < 1e100:
asyncio.ensure_future(
self._send_ping_at(something_happens_at + 0.05),
loop=self.loop)
await self._dodge_incoming()
print(":", end="", flush=True)
elif msg.type == aiohttp.WSMsgType.CLOSED:
print("Websocket closed.")
break
elif msg.type == aiohttp.WSMsgType.ERROR:
print("Websocket error.")
break
async def _dodge_incoming(self):
for piece in self.pieces:
if piece.moving and piece.color != self.my_color:
my_piece = self.board.piece(piece.pos)
if my_piece:
# We need to save this piece.
possible = self.board.get_moves(my_piece.pos)
if possible:
to = random.choice(possible)
await self._call_ws("move", {
"from": my_piece.pos,
"to": to
})
async def _send_ping_at(self, timestamp):
self.latest_ping_scheduled_at = max(self.latest_ping_scheduled_at,
timestamp)
# Wait for timestamp to arrive.
delay = timestamp - self.last_update_timestamp
await asyncio.sleep(delay)
# Do we already have more recent info?
if timestamp <= self.last_update_timestamp:
return
# Is this ping almost uneccessary?
diff = self.latest_ping_scheduled_at - timestamp
if diff > 0 and diff < 1.0:
# There will be another ping soon.
return
await self._call_ws("ping")
async def _call(self, name, params={}):
encoded_params = urllib.parse.urlencode(params)
url = self.base_url + name + "?g=" + self.game + "&" + encoded_params
async with self.session.post(url) as resp:
if resp.status == 408:
# Retry
return self.call(name, params)
assert resp.status == 200
data = await resp.text()
return data
async def _call_ws(self, name, params={}):
encoded_params = urllib.parse.urlencode(params)
url = self.base_url + name + "?g=" + self.game + "&" + encoded_params
await self.ws.send_str(url)
async def _poll(self):
print(".", end='', flush=True)
if self.state != constants.STATE_PLAY:
return
tasks = []
all_moves = self.board.get_possible_moves(self.my_color)
for frm, all_to in all_moves:
if random.choice([1, 2, 3]) == 1:
continue
if self.board.piece(frm).type != constants.PAWN:
continue
to = random.choice(all_to)
tasks.append(self._call_ws("move", {"from": frm, "to": to}))
await asyncio.gather(*tasks)
async def run_ai(loop, url):
parsed_url = urllib.parse.urlparse(url)
parsed_url = urllib.parse.ParseResult(parsed_url.scheme, parsed_url.netloc,
'/', '', '', None)
base_url = urllib.parse.urlunparse(parsed_url)
print("Connecting to", url)
async with aiohttp.ClientSession() as session:
player = AiPlayer(loop, session, base_url)
await player.connect()
await player.play()
if __name__ == '__main__':
if len(sys.argv) != 2:
print("Usage:", sys.argv[0], "<URL, e.g. http://localhost:8080>")
sys.exit(1)
loop = asyncio.get_event_loop()
if os.name != "nt":
loop.add_signal_handler(signal.SIGTERM, loop.stop)
print("AI started.")
try:
loop.run_until_complete(run_ai(loop, sys.argv[1]))
except KeyboardInterrupt:
print("KeyboardInterrupt.")
pass
loop.close()
print("AI stopped.")